<HTML><FONT  SIZE=3 PTSIZE=10>Subj:	<B> Traveller-digest V1999 #1492</FONT><FONT  SIZE=3 PTSIZE=10></B><BR>
Date:	12/14/99 8:39:23 AM Pacific Standard Time<BR>
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Traveller-digest     Tuesday, December 14 1999     Volume 1999 : Number 1492<BR>
<BR>
<BR>
<BR>
(R)1996. Traveller is a registered trademark of FarFuture Enterprises.<BR>
All rights reserved.<BR>
<BR>
The following topics are covered in this digest:<BR>
<BR>
Re: technology advances<BR>
Re: SEC: UNCLASSIFIED Starship re-payments<BR>
Re: South Park's Cartman as a Imperial Noble<BR>
X-Mailer: F9 webmail<BR>
X-Mailer: F9 webmail<BR>
X-Mailer: F9 webmail<BR>
X-Mailer: F9 webmail<BR>
Re: Superpowers & Photosynthesis<BR>
Re: <BR>
Re: Vampires (OT)<BR>
Re: My new SF miniatures site is up!<BR>
RE: Vampires<BR>
Re: Wearable Lawyers (was Re: Deserts)<BR>
Re: Paintball and morality (was Re: OT/Flamebait ...)<BR>
Kids in the Hall<BR>
Kids in the Hall<BR>
Kids in the Hall<BR>
Kids in the Hall<BR>
Kids in the Hall<BR>
RE: Kids in the Hall<BR>
Re: Traveller News Service<BR>
Re: Superpowers & Photosynthesis<BR>
Re: technology advances<BR>
Re: Velocity/Vector<BR>
<BR>
----------------------------------------------------------------------<BR>
<BR>
Date: Tue, 14 Dec 1999 02:49:26 PST<BR>
From: shadow@krypton.rain.com (Leonard Erickson)<BR>
Subject: Re: technology advances<BR>
<BR>
In mail you write:<BR>
<BR>
> Dear Folks -<BR>
><BR>
> Kyle wrote:<BR>
>>The Americans may have the<BR>
>>resources, but the Commonwealth has the brains!<BR>
><BR>
> Dunno about that, when the Brits decided to drop our joint<BR>
> spaceflight program at Woomera, P.M. Menzies agreed on the grounds<BR>
> that we should only produce wool and wheat...<BR>
<BR>
> Man - that annoys me! We were testing salvaged V2's and had advanced<BR>
> to producing "Blue Streak", then they came and broke them and the<BR>
> gantry's etc up for scrap. Oz could have been making a fortune on<BR>
> satellites by now.<BR>
<BR>
I *wondered* why I never heard of Woomera being used for anything. That<BR>
*really* sucks. Shit, it wouldn't have hurt to just mothball the launch<BR>
sites. Even "Abandoned in Place" would have been better.<BR>
<BR>
- -- <BR>
Leonard Erickson (aka Shadow)<BR>
 shadow@krypton.rain.com        <--preferred<BR>
leonard@qiclab.scn.rain.com     <--last resort<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 14 Dec 1999 02:51:40 PST<BR>
From: shadow@krypton.rain.com (Leonard Erickson)<BR>
Subject: Re: SEC: UNCLASSIFIED Starship re-payments<BR>
<BR>
In mail you write:<BR>
<BR>
> How are starship payments figured? In the book it says (from memory...) its<BR>
> 20% down payment plus 1/240th every month for 480 months giving a total<BR>
> return of 240% to the bank.<BR>
><BR>
> What RL model is this using? Is there a handy formula for the effect of<BR>
> differing years or if extra is paid?<BR>
<BR>
Check out formulas for calculating loans at differing interest rates.<BR>
Plug in the principal (cost of ship minus the down payment), the term<BR>
(40 years), the payment interval (monthly) and solve for the interest<BR>
rate. I expect that you'll be surprised how *low* it is. The more<BR>
payments you make (actually the longer the period you make them over)<BR>
the more that interest eats up. Your early payments can be 90% or more<BR>
interests with only the remainder actually reducing the principal. <BR>
<BR>
- -- <BR>
Leonard Erickson (aka Shadow)<BR>
 shadow@krypton.rain.com        <--preferred<BR>
leonard@qiclab.scn.rain.com     <--last resort<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 14 Dec 1999 06:20:26 -0500<BR>
From: "Josh W. Spencer" <macmanjws@earthlink.net><BR>
Subject: Re: South Park's Cartman as a Imperial Noble<BR>
<BR>
On 12/13/1999 23:28, Pete wrote:<BR>
> <BR>
> I met a dude who played their football team in high school. He wasn't<BR>
> happy.<BR>
<BR>
But was the name of their team the COWS? :) :)<BR>
<BR>
- -- <BR>
Josh<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue,December 14 1999 : 12 34 40<BR>
From: isteve@outhere.f9.co.uk<BR>
Subject: X-Mailer: F9 webmail<BR>
<BR>
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>>But it just occured to me that some PC out the *has* to be carrying a<BR>
>>paintball gun with \"napalm\" ammo. Though I admit it\'d be more likely in<BR>
>>a White Wolf type game. <BR>
><BR>
> Holy water. To fight Vampires you load your paintballs with Holy Water.<BR>
<BR>
>You need to read some of Nick Pollota\'s \"Bureau 13\" books (Based on the<BR>
>\"Stalking the Night Fantastic\" game)<BR>
><BR>
>Try a \"scenario load\" alternating:<BR>
><BR>
>Holy water<BR>
>napalm<BR>
>hydrofluoric acid<BR>
>DMSO mixed with garlic, MSG, silver nitrate and some nasty toxins<BR>
>	(garlic for vampires, MSG because in high doses it gives almost<BR>
>        *anyone* crippling migraines, silver nitrate for weres, toxins<BR>
>        for the obvious reasons and DMSO so it\'ll all spread thru the<BR>
>        body *fast*)<BR>
<BR>
Plus a shotgun  with cartridges loaded with rock salt.  Zombies *HATE* salt...<BR>
<BR>
iSteve<BR>
<BR>
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<BR>
Date: Tue,December 14 1999 : 12 35 31<BR>
From: isteve@outhere.f9.co.uk<BR>
Subject: X-Mailer: F9 webmail<BR>
<BR>
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<BR>
>>But it just occured to me that some PC out the *has* to be carrying a<BR>
>>paintball gun with \"napalm\" ammo. Though I admit it\'d be more likely in<BR>
>>a White Wolf type game. <BR>
><BR>
> Holy water. To fight Vampires you load your paintballs with Holy Water.<BR>
<BR>
>You need to read some of Nick Pollota\'s \"Bureau 13\" books (Based on the<BR>
>\"Stalking the Night Fantastic\" game)<BR>
><BR>
>Try a \"scenario load\" alternating:<BR>
><BR>
>Holy water<BR>
>napalm<BR>
>hydrofluoric acid<BR>
>DMSO mixed with garlic, MSG, silver nitrate and some nasty toxins<BR>
>	(garlic for vampires, MSG because in high doses it gives almost<BR>
>        *anyone* crippling migraines, silver nitrate for weres, toxins<BR>
>        for the obvious reasons and DMSO so it\'ll all spread thru the<BR>
>        body *fast*)<BR>
<BR>
Plus a shotgun  with cartridges loaded with rock salt.  Zombies *HATE* salt...<BR>
<BR>
iSteve<BR>
<BR>
<BR>
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------------------------------<BR>
<BR>
Date: Tue,December 14 1999 : 12 35 59<BR>
From: isteve@outhere.f9.co.uk<BR>
Subject: X-Mailer: F9 webmail<BR>
<BR>
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>>But it just occured to me that some PC out the *has* to be carrying a<BR>
>>paintball gun with \"napalm\" ammo. Though I admit it\'d be more likely in<BR>
>>a White Wolf type game. <BR>
><BR>
> Holy water. To fight Vampires you load your paintballs with Holy Water.<BR>
<BR>
>You need to read some of Nick Pollota\'s \"Bureau 13\" books (Based on the<BR>
>\"Stalking the Night Fantastic\" game)<BR>
><BR>
>Try a \"scenario load\" alternating:<BR>
><BR>
>Holy water<BR>
>napalm<BR>
>hydrofluoric acid<BR>
>DMSO mixed with garlic, MSG, silver nitrate and some nasty toxins<BR>
>	(garlic for vampires, MSG because in high doses it gives almost<BR>
>        *anyone* crippling migraines, silver nitrate for weres, toxins<BR>
>        for the obvious reasons and DMSO so it\'ll all spread thru the<BR>
>        body *fast*)<BR>
<BR>
Plus a shotgun  with cartridges loaded with rock salt.  Zombies *HATE* salt...<BR>
<BR>
iSteve<BR>
<BR>
<BR>
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------------------------------<BR>
<BR>
Date: Tue,December 14 1999 : 12 37 12<BR>
From: isteve@outhere.f9.co.uk<BR>
Subject: X-Mailer: F9 webmail<BR>
<BR>
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<BR>
>>But it just occured to me that some PC out the *has* to be carrying a<BR>
>>paintball gun with \"napalm\" ammo. Though I admit it\'d be more likely in<BR>
>>a White Wolf type game. <BR>
><BR>
> Holy water. To fight Vampires you load your paintballs with Holy Water.<BR>
<BR>
>You need to read some of Nick Pollota\'s \"Bureau 13\" books (Based on the<BR>
>\"Stalking the Night Fantastic\" game)<BR>
><BR>
>Try a \"scenario load\" alternating:<BR>
><BR>
>Holy water<BR>
>napalm<BR>
>hydrofluoric acid<BR>
>DMSO mixed with garlic, MSG, silver nitrate and some nasty toxins<BR>
>	(garlic for vampires, MSG because in high doses it gives almost<BR>
>        *anyone* crippling migraines, silver nitrate for weres, toxins<BR>
>        for the obvious reasons and DMSO so it\'ll all spread thru the<BR>
>        body *fast*)<BR>
<BR>
Plus a shotgun  with cartridges loaded with rock salt.  Zombies *HATE* salt...<BR>
<BR>
iSteve<BR>
<BR>
<BR>
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<BR>
Date: Tue, 14 Dec 1999 12:55:49 -0000<BR>
From: Brian Caball <boc@raidtec.ie><BR>
Subject: Re: Superpowers & Photosynthesis<BR>
<BR>
	. Or is it possible to substitute chlorofil<BR>
	>>for another substance and end up with blue/red/any colour plants<BR>
	>>that perform the same function?<BR>
<BR>
You don't have to go to other planets for this: The tree in my front garden<BR>
has deep red leaves. I don't know what type of tree it is, but there are<BR>
several types in just my estate with red leaves, one so dark as to be almost<BR>
black. <BR>
<BR>
- -Brian Caball<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 14 Dec 1999 07:09:00 -0600<BR>
From: "shadowcat" <meow@advancenet.net><BR>
Subject: Re: <BR>
<BR>
you forgot to mention the flamethrower loaded with a mix of <BR>
standard fuel, holy water, garlic, and poison of some kind.<BR>
<BR>
I was telling some of the local white wolf folks about this and they <BR>
got all kinds of bent out of shape saying it wasnt fair... heck with <BR>
fair, the bureau wants the vampires dead... period.  IMHO the whole<BR>
Vampire The Masquerade system is just plain annoying... and then<BR>
theres Gamings biggest Oxymoron "Live Action Vampire"<BR>
shouldnt that be "Dead Action Vampire"?<BR>
<BR>
<BR>
Shadowcat AKA Kevin Walsh<BR>
Captain of the Free Trader Beowulf<BR>
ADD/ADHD Advocate<BR>
http://www.advancenet.net/~meow<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 14 Dec 1999 14:32:28 +0100<BR>
From: Jens Rydholm <jenry023@student.liu.se><BR>
Subject: Re: Vampires (OT)<BR>
<BR>
shadowcat wrote:<BR>
> you forgot to mention the flamethrower loaded with a mix of<BR>
> standard fuel, holy water, garlic, and poison of some kind.<BR>
<BR>
I think that holy water would be considered impure (and no longer holy)<BR>
if mixed with fuel, not to mention poison.<BR>
<BR>
> I was telling some of the local white wolf folks about this and they<BR>
> got all kinds of bent out of shape saying it wasnt fair... heck with<BR>
> fair, the bureau wants the vampires dead... period.<BR>
<BR>
The very few and small organisations that want to kill vampires are<BR>
often themselves influenced by vampires, and used as tools for<BR>
destroying other vampires. Teaching them the ultimate tricks would be a<BR>
Bad Thing (TM), since they just might tell others. Giving them a honkin'<BR>
big gun and pointing them in the direction of an enemy might destroy<BR>
that enemy anyway.<BR>
<BR>
> IMHO the whole Vampire The Masquerade system is just plain<BR>
> annoying...<BR>
<BR>
What do you find annoying about the system? The rules or the setting? If<BR>
you feel the need to write a long reply, please send it by private mail<BR>
instead of to the TML.<BR>
<BR>
> and then theres Gamings biggest Oxymoron "Live Action Vampire"<BR>
> shouldnt that be "Dead Action Vampire"?<BR>
<BR>
Actually, there is a bigger one in another of WW's products... Live<BR>
Action Wraith...  ;-)<BR>
<BR>
They even discovered that one themselves... it is noted on the book in<BR>
question... on the cover.<BR>
<BR>
/Jens 'Spacejens' Rydholm<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 14 Dec 1999 14:03:14 +0000<BR>
From: Timothy.Collinson@solent.ac.uk<BR>
Subject: Re: My new SF miniatures site is up!<BR>
<BR>
>>From: Timothy.Collinson@solent.ac.uk<BR>
<BR>
<BR>
>>Do you have any idea what RAM stands for though?<BR>
<BR>
Glenn helped with:<BR>
>(Many voices intoning at once:)<BR>
<BR>
<BR>
My apologies, I *did* check all the TNE books (as they were TNE miniatures)<BR>
but didn't botherto go that far back!<BR>
<BR>
>Rocket Assisted Munitions.<BR>
<BR>
<BR>
In my defence though, I could swear I asked this on TML a few months back<BR>
and heard nary a peep from anyone.<BR>
<BR>
<BR>
>See Book 4, Mercenary, for a good discussion.<BR>
<BR>
<BR>
Will do. Many thanks to all who provided an answer.<BR>
<BR>
tc<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 14 Dec 1999 14:01:03 -0000<BR>
From: "Trevor, Peter" <Peter.Trevor@rb.cwplc.com><BR>
Subject: RE: Vampires<BR>
<BR>
Jens Rydholm wrote:<BR>
> The very few and small organisations that want to kill vampires<BR>
> are often themselves influenced by vampires, and used as tools<BR>
> for destroying other vampires. Teaching them the ultimate tricks<BR>
> would be a Bad Thing (TM), since they just might tell others.<BR>
> Giving them a honkin' big gun and pointing them in the direction<BR>
> of an enemy might destroy that enemy anyway.<BR>
><BR>
> > IMHO the whole Vampire The Masquerade system is just plain<BR>
> > annoying...<BR>
><BR>
> What do you find annoying about the system? The rules or the<BR>
> setting? If you feel the need to write a long reply, please send<BR>
> it by private mail instead of to the TML.<BR>
<BR>
All this talk about vampire hunting has me thinking:  Has  anyone<BR>
tried doing a conversion of the TV series Ultraviolet?  I've been<BR>
considering adding that to my Traveller campaign.<BR>
<BR>
For those who haven't seen it yet it includes ...<BR>
<BR>
- - charcoal-like carbon dum-dum bullets  fired  from  conventional<BR>
  autopistols and MP5s<BR>
<BR>
- - Alycin (sp?) gas grenades  (Alycin  is  supposedly  the  active<BR>
  ingredient in garlic that vampires dislike)<BR>
<BR>
- - the idea that  vampires  have  no  reflection  is  extended  to<BR>
  include all recording/transmission mediums ("surveilance  is  a<BR>
  bitch")<BR>
<BR>
- - this last point means that the hunters have little  TV  cameras<BR>
  with LCD screens mounted on the  side  of  their  handguns  ...<BR>
  anyone they see with their eyes who  dosen't  show  up  on  the<BR>
  screen is a vampire.<BR>
<BR>
Trivia:  Apparently a US-remake is  being  considered  but  early<BR>
indications are that the parties involved have confused the noir-<BR>
style for 'romantic' ... standby for  a  repeat  of  the  US  Red<BR>
Dwarf.<BR>
<BR>
<BR>
<BR>
Regards PLST<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 14 Dec 1999 09:25:31 -0500 (EST)<BR>
From: Kenji Schwarz <schwarz@fas.harvard.edu><BR>
Subject: Re: Wearable Lawyers (was Re: Deserts)<BR>
<BR>
On Sun, 12 Dec 1999, Robert Prior wrote:<BR>
<BR>
> > and just how good are lawyers at insulating against windchill?<BR>
> <BR>
> And here I was thinking that no one had noticed that typo...<BR>
> <BR>
> I suspect they're work fine if you made them into a nice dense felt.<BR>
> <BR>
> (Anyone else remember the Kids in the Hall sketch about the trappers on Bay<BR>
> Street?)<BR>
<BR>
Yes, indeed.  Only one of many Kids in the Hall sketches & characters<BR>
begging to be transposed into a TU near you!  <BR>
<BR>
Any Traveller game or campaign I ever try to run is going to prove to be<BR>
too ridiculous to survive.<BR>
<BR>
Kenji<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 14 Dec 1999 07:28:26 -0700<BR>
From: cos 90 <cos90@powersurfr.com><BR>
Subject: Re: Paintball and morality (was Re: OT/Flamebait ...)<BR>
<BR>
><< Ob Trav: How many Travellers, other than the PCs, go to low Law Level <BR>
> worlds just to use/purchase weapons they normally aren't allowed?<BR>
> <BR>
>  >><BR>
>Come to Las Vegas. The tourists do this all the time...:-). I wonder what<BR>
the <BR>
>UPP of this mad house of a city would be? I REALLY should write up a <BR>
>Traveller adventure based on a Las Vegas type world...:-)<BR>
<BR>
If you do, make sure you include an encounter with missionaries from the<BR>
Church of Elvis. A Vegas would would attract them like moths to the porch<BR>
light.<BR>
<BR>
:)<BR>
<BR>
<BR>
     Glenn St-Germain  Edmonton, Alberta, Canada <BR>
cos90@powersurfr.com  http://plaza.powersurfr.com/glenn<BR>
        "There is no longer any normal to be"<BR>
                                 -- Gary Numan<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue,December 14 1999 : 14 50 22<BR>
From: isteve@outhere.f9.co.uk<BR>
Subject: Kids in the Hall<BR>
<BR>
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Yes, indeed.  Only one of many Kids in the Hall sketches & characters<BR>
begging to be transposed into a TU near you!  <BR>
<BR>
Anyone have stats for Chicken Ladies as a sophont race?<BR>
<BR>
iSteve<BR>
<BR>
<BR>
<BR>
		<BR>
<BR>
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------------------------------<BR>
<BR>
Date: Tue,December 14 1999 : 15 05 52<BR>
From: isteve@outhere.f9.co.uk<BR>
Subject: Kids in the Hall<BR>
<BR>
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<BR>
Yes, indeed.  Only one of many Kids in the Hall sketches & characters<BR>
begging to be transposed into a TU near you!  <BR>
<BR>
Anyone have stats for Chicken Ladies as a sophont race?<BR>
<BR>
iSteve<BR>
<BR>
<BR>
<BR>
		<BR>
<BR>
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------------------------------<BR>
<BR>
Date: Tue,December 14 1999 : 15 06 38<BR>
From: isteve@outhere.f9.co.uk<BR>
Subject: Kids in the Hall<BR>
<BR>
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<BR>
Yes, indeed.  Only one of many Kids in the Hall sketches & characters<BR>
begging to be transposed into a TU near you!  <BR>
<BR>
Anyone have stats for Chicken Ladies as a sophont race?<BR>
<BR>
iSteve<BR>
<BR>
<BR>
<BR>
		<BR>
<BR>
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------------------------------<BR>
<BR>
Date: Tue,December 14 1999 : 15 08 37<BR>
From: isteve@outhere.f9.co.uk<BR>
Subject: Kids in the Hall<BR>
<BR>
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<BR>
Yes, indeed.  Only one of many Kids in the Hall sketches & characters<BR>
begging to be transposed into a TU near you!  <BR>
<BR>
Anyone have stats for Chicken Ladies as a sophont race?<BR>
<BR>
iSteve<BR>
<BR>
<BR>
<BR>
		<BR>
<BR>
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Date: Tue,December 14 1999 : 15 08 48<BR>
From: isteve@outhere.f9.co.uk<BR>
Subject: Kids in the Hall<BR>
<BR>
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Yes, indeed.  Only one of many Kids in the Hall sketches & characters<BR>
begging to be transposed into a TU near you!  <BR>
<BR>
Anyone have stats for Chicken Ladies as a sophont race?<BR>
<BR>
iSteve<BR>
<BR>
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		<BR>
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Date: Tue, 14 Dec 1999 15:20:02 -0000<BR>
From: "Trevor, Peter" <Peter.Trevor@rb.cwplc.com><BR>
Subject: RE: Kids in the Hall<BR>
<BR>
Hello iSteve<BR>
<BR>
I'm sending this offlist.  I don't know  if  you  are  aware  but<BR>
every post you send to the TML comes through 5 times  (it  was  4<BR>
times but this has now increased).  Also each copy has a 64  byte<BR>
unidentifiable attachment.  I don't know if this is your  ISP  or<BR>
email package causing this.  Anyway, good hunting  tracking  down<BR>
whatever it is.<BR>
<BR>
Regards PLST<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 14 Dec 1999 10:45:53 EST<BR>
From: JFZeigler@aol.com<BR>
Subject: Re: Traveller News Service<BR>
<BR>
In a message dated 12/14/99 5:18:15 AM Eastern Standard Time, <BR>
rboleyn@paradise.net.nz writes:<BR>
<BR>
> > Urrr, not really.  Technically the Solomani Rim War was a civil war.<BR>
>  <BR>
>  You mean like your little war of independence was a civil war?<BR>
<BR>
Sure.  After all, we started out fighting for our rights as Englishmen.<BR>
<BR>
- ----------<BR>
Jon F. Zeigler: Mathematician, computer geek, amateur historian, freelance<BR>
writer, occasional scribbler of bad poetry<BR>
"For any statement, no matter how innocuous, there exists a nonempty<BR>
set of people who will take offense at it."<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 14 Dec 1999 10:49:40 -0500<BR>
From: Ian Ferguson <ian@vax2.concordia.ca><BR>
Subject: Re: Superpowers & Photosynthesis<BR>
<BR>
Leonard Erickson writes:<BR>
>>Chlorophyll is the most important photosynthetic pigment<BR>
>>found here on Terra, but there are other pigments involved<BR>
>>in many species.  The various colours that leaves take on<BR>
>>in the fall, in temperate climes, are caused by these<BR>
>>pigments.<BR>
>Those pigments are always there, but they *don't* take part in<BR>
>photosynthesis. <BR>
<BR>
	From Life, the science of biology (Purves et al, 1992):<BR>
	"Here we discuss pigments that play roles in<BR>
	photosynthesis... Of these, the most important are the<BR>
	chlorophylls." "...all photosynthetic organisms possess<BR>
	accessory pigments that absorb photons intermediate in<BR>
	energy between the red and blue and then transfer a<BR>
	portion of the energy to chlorophyll..."  Interestingly<BR>
	enough, while all known Terran photosynthetic organisms<BR>
	have accessory pigments (such as carotenoids and<BR>
	phycobilins), not all of them have chlorophyll.<BR>
	Photosynthetic halobacteria use a derivative of retinol,<BR>
	called bacteriorhodopsin, rather than chlorophyll.<BR>
<BR>
>>I would expect to see photosynthetic structures<BR>
>>of different colours, depending on the wavelengths of light<BR>
>>that arrive.<BR>
>Wavelength isn't as important as you'd think. Remember,<BR>
>chlorophyll is green because it *reflects* green light. And<BR>
>that's practically at the peak of Sol's emmission spectrm (ie<BR>
>the strongest single wavelngth in the mix).<BR>
<BR>
	Peak wavelength of absorption for chlorophyll a is about<BR>
	430 nm (blue-violet) with a lesser peak at 670 nm (red),<BR>
	for chlorophyll b the peaks are at 455 nm (blue-green)<BR>
	and 640 nm (red-orange) respectively.  The overall <BR>
	perception of light that is not absorbed (including <BR>
	primarily violet, green, yellow, orange, and red light)<BR>
	is green.  Accessory pigments absorb light effectively<BR>
	at other wavelengths, but green light is absorbed less<BR>
	than most other visible wavelengths.  The net result is<BR>
	that photosynthetic machinery is better at using some<BR>
	wavelengths than others: this varies by species, but in<BR>
	a water plant (/Anacharis/) efficiency is highest for about<BR>
	430 nm (deep blue) and 680 nm (red-orange), with a low<BR>
	around 550 nm (yellow-green), and it almost ceases at<BR>
	about 725 nm (near infra-red).  Since the photosynthetic<BR>
	machinery depends so much on the wavelength of available<BR>
	light, it is fair to say that wavelength is important.<BR>
<BR>
Peez<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 14 Dec 1999 10:52:58 -0500 (EST)<BR>
From: Kenji Schwarz <schwarz@fas.harvard.edu><BR>
Subject: Re: technology advances<BR>
<BR>
On Tue, 14 Dec 1999, Leonard Erickson wrote:<BR>
<BR>
> I *wondered* why I never heard of Woomera being used for anything. That<BR>
> *really* sucks. Shit, it wouldn't have hurt to just mothball the launch<BR>
> sites. Even "Abandoned in Place" would have been better.<BR>
<BR>
!!!!!!!!!!!<BR>
<BR>
Did *Leonard* just say "shit"?  <BR>
<BR>
He's been taken over by the uninhibited mind-raping Zhos!  Imperial values<BR>
are going out the window!  The rocks are starting to accelerate!  It's the<BR>
End Times! Virus is on its way! Guard the Emperor!<BR>
<BR>
Kenji<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 14 Dec 1999 11:25:12 -0500<BR>
From: Ian Ferguson <ian@vax2.concordia.ca><BR>
Subject: Re: Velocity/Vector<BR>
<BR>
Leonard Erickson writes:<BR>
>>Josh W. Spencer writes:<BR>
>>>This is probably considered an easy question: Does any ship<BR>
>>>maintain its original velocity and vector when exiting jumpspace?<BR>
>>Easy, no.  Thoroughly discussed on the TML, yes.  Opinions<BR>
>>vary, but some of the issues raised: Stars are moving relative<BR>
>>to each other, should this velocity be included?  Planets are<BR>
>>moving around stars, should this movement be included?<BR>
>If momentum is conserved by jump, then your velocity upon entering<BR>
>jump *relative to a given object* will be the same as your velocity<BR>
>upon exiting jump relative to the *same* object. Thus the question<BR>
>about "do planetary orbital velocities count" is irrelevant. <BR>
<BR>
	If velocity is conserved relative to the star, then the <BR>
	orbital movement of the planet can certainly be relevent.<BR>
<BR>
>If you measured relative to the planet you left, then on exit<BR>
>you'd measure relative to the position and velocity the planet had<BR>
>when you jumped, not it's current velocity and position (both of<BR>
>which have changed in the intervening week).<BR>
<BR>
	That depends entirely on how you want to bend the physics.<BR>
	You may do as you like IYTU.<BR>
<BR>
>>Can<BR>
>>freetraders accelerate all the way to 100 diameters, then jump<BR>
>>so that they will arrive headed into their destination planet?<BR>
>>(this would make intercepting ships at 100D very difficult)<BR>
>Don't forget that the time you spend in jump *varies*.<BR>
<BR>
	That is what most people assume.  I allow some variation,<BR>
	but not anything like a day.<BR>
<BR>
>That means that if you aimed for a spot at the 100 diameter<BR>
>limit of the destination, but emerged a day early (or a day late)<BR>
>the planet will be a *long* ways away. For example, earth orbit's<BR>
>the sun at 30 km/sec. So in 24 hours it moves 2.6 *million* km.<BR>
>That's several hours away in normal space.<BR>
<BR>
	This argument only works if "jumpspace" works in a certain<BR>
	way.  IMTU, masses such as planets warp jumpspace and<BR>
	influence reentry into normal space.  Thus, there is a<BR>
	tendency to come out close to the planet.  Even so, it is<BR>
	not unknown for ships to arrive much further than 2.6 million<BR>
	km from their destination (depending on pilot and nav skills,<BR>
	various DMs, etc.) IMTU.  This is not a problem for me.<BR>
<BR>
>>My own take is that velocity is conserved if you jump into<BR>
>>deep space (no substantial masses present), but the closer<BR>
>>that you are to a mass when you come out of jump, the closer<BR>
>>you are to conserving velocity /relative to that mass/.<BR>
>Which doesn't help, because conservation of momentum requires<BR>
>that the before and after values be measured in the *same*<BR>
>reference frame.<BR>
<BR>
	Doesn't help what?  It helps me, my game, my players.  You<BR>
	see, none of them are jump-space physicists  :)<BR>
<BR>
If you teleport from earth (at rest with respect to Earth) and<BR>
>arrive at rest with respect to Mars<BR>
<snipped><BR>
<BR>
	I don't  :)<BR>
<BR>
>>This has the practical effect that if you leave Regina at<BR>
>>25 km/sec (relative to Regina), you arrive at Ruie moving at<BR>
>>25 km/sec (relative to Ruie).  Of course, if the PCs want<BR>
>>more detail, the velocity at Ruie might be 25.02 km/sec if<BR>
>>the arrival distance from Ruie is different from the departure<BR>
>>distance from Regina (I include a large random element to<BR>
>>arrival location).<BR>
>Alas, since the two planets are almost certainly moving at<BR>
>different velocities relative to each other, this *doesn't*<BR>
>solve the problem. You still have to account for *that*<BR>
>velocity difference. <BR>
<BR>
	I think that the difficulty here is that you are trying to<BR>
	solve a different problem than I.  You seem to be trying to<BR>
	work out the most realistic solution given our present<BR>
	understanding of physics.  I have no problem with that,<BR>
	but it is not what I am trying to do.  I am well aware of<BR>
	the "frame of reference" issue, but I want to play Traveller.<BR>
	If it turns out that the most reasonable scenario, given our<BR>
	current understanding of physics, invalidates the TU, then<BR>
	I will postulate a revolution in physics.  I can live with<BR>
	the combat system and a flat universe, I can live with a few<BR>
	radical new insights into physics  :)<BR>
<BR>
<interesting approach to jump vectors snipped><BR>
<BR>
Peez<BR>
<BR>
------------------------------<BR>
<BR>
End of Traveller-digest V1999 #1492<BR>
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